#include <a_samp>
#define COLOR_YELLOW 0xFFFF00AA
new Passenger[MAX_PLAYERS];
new Prisoned[MAX_PLAYERS];
new PrisonTime[MAX_PLAYERS];
public Timer()
{
for(new i;i0)
{
JailTime(i);
}
else
{
GameTextForPlayer(i, "You unjail", 1000, 6);
UnJail(i);
}
}
SetTimer("Timer",1000,0);
}
public JailTime(playerid)
{
new msg[256];
new m,s;
m=PrisonTime[playerid]/60;
s=PrisonTime[playerid]%60;
format(msg,sizeof(msg),"~y~%d:%d",m,s);
GameTextForPlayer(playerid, msg, 1500, 3);
PrisonTime[playerid]--;
}
public UnJail(playerid)
{
Prisoned[playerid]=0;
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,1544.319,-1672.961,13.5581);
}
public Jail(playerid,srok)
{
Prisoned[playerid]=1;
SetPlayerInterior(playerid,6);
SetPlayerPos(playerid,265.4426, 79.16441, 1001.039);
PrisonTime[playerid]=srok;
}
public OnFilterScriptInit()
{
Timer();
return 1;
}
public OnPlayerDisconnect(playerid)
{
Passenger[playerid]=0;
Prisoned[playerid]=0;
PrisonTime[playerid]=0;
return 1;
}
public OnPlayerSpawn(playerid)
{
if(Prisoned[playerid]==1) Jail(playerid,PrisonTime[playerid]);
else Passenger[playerid]=0;
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
if (Prisoned[killerid])
{
PrisonTime[killerid]+=20;
SendClientMessage(playerid,COLOR_YELLOW,"*** За убийство в тюрьме вашему убийце увеличили срок.");
SendClientMessage(killerid,COLOR_YELLOW,"*** За убийство в тюрьме тебе увеличили срок.");
}
if(IsPlayerInAnyVehicle(killerid))
{
if(Passenger[killerid]==0)
{
Jail(killerid,40);
SendClientMessage(playerid,COLOR_YELLOW,"*** Убийцу посадили в тбрьму за drive-by");
SendClientMessage(killerid,COLOR_YELLOW,"*** Вас посадили в тюрьму за drive-by");
}
}
return 1;
}
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
if(ispassenger==1) Passenger[playerid]=1;
return 1;
}
public OnPlayerExitVehicle(playerid, vehicleid)
{
Passenger[playerid]=0;
return 1;
}
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